Products

Generate, edit, and stream motion.

Tools built on our motion models, for everything from a first blockout to a live performance.

Generation

Pick a model, describe the movement, and get a clean take in seconds. Every result is retargetable to any humanoid rig.

  • Text, music, and trajectory inputs
  • Retargets to any humanoid rig
  • Exports FBX, GLB, BVH, and USDZ

Editing

Ask for changes in plain language, redraw the path, or adjust the timing, and keep the parts of the motion that already work.

  • Edit with follow-up prompts
  • Redraw trajectories on the canvas
  • Iterate on a take, not from scratch

Live motion streaming

Drive characters in real time inside your engine or viewport, for previs, virtual production, and interactive experiences.

  • Streams into Unity and Unreal
  • Drives characters in real time
  • Built for previs and virtual production
Apps

Work wherever you work.

The same studio and the same models, in the browser or on your own machine.

AutoMoGen Studio

Generate, edit, and preview motion in the browser. Nothing to install.

AutoMoGen Desktop

The full studio for macOS and Windows, with the option to run inference on your own hardware.

How it works

From idea to animation in four steps.

Most runs go from a blank canvas to retargeted animation in under a minute.

  1. 1

    Describe

    Type a prompt, upload a music clip, or sketch a path on the canvas.

  2. 2

    Generate

    The motion model produces smooth, retargetable animation in seconds.

  3. 3

    Refine

    Adjust with a follow-up prompt or redraw the trajectory until it feels right.

  4. 4

    Export

    Take it into Blender, Maya, Unity, or Unreal with keyframes intact.

Your first animation is one prompt away.

Skip the rigging and keyframes. Type what you want to see and watch it move in seconds.